Evermore World Ruleset

Evermore is set in an era between UOR and AOS. That means things like Fast Cast Recovery and Fast Cast(FCR / FC) are available to mages so be careful of those mages. Additionally, skill like focus aid dexxers to generate stamina(like med works for mages).

Rings / Necklaces:

 * Faster Casting
 * Fast Cast Recovery
 * Resistances
 * Mana Regen
 * Stam Regen
 * + Str / Dex / Int
 * - Str/ Dex / Int
 * (**add in if you know of any differences**)

Weapon Qualities:

 * Swing Speed Increase


 * Damage Increase


 * Hit Chance Increase


 * Hit Lower Defence


 * Faster Casting
 * Life Leech
 * Mana Drain
 * Mana Regen
 * Stam Regen
 * Mana Increase
 * Hits Increase
 * Use Best Weapon Skill ( Enables you to use weapon with your highest weapon skill instead of the required weapon skill! )
 * Spell Channeling ( Casting with weapon in hand )
 * Chance of spell ( Harm, Feeblemind, etc ) to hit %
 * + Str / Dex / Int
 * - Str/ Dex / Int
 * *Slayer Qualities (Repond, Reptilian, Daemon Slaying, Dragon Slaying, etc)
 * (**add in if you know of any differences**)

Armor:

 * Elemental Resistances (Physical, Fire, Ice, Cold, Poison, Energy)
 * Spell Channeling (Shields)
 * Reflect Physical Damage ( Shields )
 * (**add in if you know of any differences**)